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FreezeME Full Crack [hack]





















































About This Game FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs. This brown-eyed moppet with a camera around her neck is hot on the trail of her best friend, “M,” who has been abducted by the dastardly Fat the Cat that longs to create what he describes as a “Dog-Free-World”. How kidnapping M will help him with this goal remains something of a mystery, but R is determined to thwart him by rescuing M from his clutches. 1075eedd30 Title: FreezeMEGenre: Action, Adventure, IndieDeveloper:Rainy Night CreationsPublisher:Rainy Night CreationsRelease Date: 10 Dec, 2015 FreezeME Full Crack [hack] freeze me zdjęcia. freeze me imdb. freeze me youtube. freeze mage 2019. no freeze me. carbon freeze me. freeze me chords. freeze me bass tab. freeze me 2000 free download. freeze me pc game. freeze me free download. freeze me behind the scenes. freezeme gameplay. freeze me wii. freeze me movie watch online. freeze me young dro. freeze me film online. freeze me silicon valley. freeze me jugar. freeze me online free. freeze me movie download 480p. freeze me walkthrough. freeze me online movie. freeze me altyazılı izle. freeze me guitar chords. freeze me gucci mane. freeze me vertaling. freeze me use gas. freeze me aata rakhna. freeze me download. freezeme crfxfnm njhhtyn. freezeme wiki. freeze me ti. freeze me death from above piano. freeze me ice cream kaise jamaye. freeze me death from above meaning. freeze me full movie. freeze mage. freeze me game review. freezeme ps4. freeze me 1979. freeze me 2000. freeze me video game. freeze me by death from above. freeze me sabji rakhne ka tarika. freezeme ice cream. freeze me gas kaise daale. freeze me short film. freeze me 13 reasons why. freeze me (2000) trailer. freeze mage wild. freeze me dahi kaise jamaye. freeze me 2000 watch online. freezeme vandal. freez me bhojpuri song. freeze me out meaning. freeze me ice cream near me. freeze me lyrics young dro. freezeme speedrun. freeze me watch online. freeze me lyrics. freeze me 2000 movie. freeze me movie eng sub. freeze me piano. freeze me xbox one. freeze me full movie free download. freeze me fat trel. freeze music. freezeme pc download. freeze me full movie online free. freeze me cold. freeze me meaning. freeze me bodybuilders. freeze me torrent magnet. freeze me warszawa. freeze me lyrics fat trel. freeze me cast. freeze me full movie sub indo. freeze me los angeles. freeze me takashi ishii. freeze me tab. freeze me asphalt 9. freeze me movie. freeze me to the bone. freeze me full movie online. freeze me aata. freeze me out marina kaye. freeze me kya kya rakhe. freeze me song meaning. freeze me young dro lyrics. freeze me full movie watch online. freeze me movie torrent download. freeze me ice cream kaise banate hai. freeze me złote tarasy. jawaniya freez me FreezeME is an enjoyable platformer overall, but I think it could be improved significantly with a little more development. There are lots of minor bugs and other annoyances which make this game harder to recommend.Pros:-the time-freezing camera is a novel addition, and makes you think outside the box for some challenges-the worlds are all a decent size, filled and spaced out well, and generally fairly well-made-most quests are fun and a little challenging-camera is decent, so are the controls in general-low system requirements-steam controller worked out of the box without tweaking-music\/sfx are all on pointCons:-lots of bugs. Mostly small, with one big one (soft lock requiring game to be closed, unsaved progress lost)-occasionally there's a cube which seems disproportionately difficult, or an overly punishing challenge which is a little out of sync with the rest of the game-no way to tell which world your missing green pigcoins are located in, making 100% completion difficult-no indicator for which time attack levels are already complete-you always spawn at the center of the hub world, instead of near the level you just exited. You're ejected from the world after getting each cube, so... lots of unnecessary walking-no development for years, so unlikely to get any fixes\/improvementsIf you do decide to give this game a chance, just make sure that you're realistic with your expectations. It has bugs, it has design flaws, and it's probably going to stay that way. I'd still recommend this game in spite of its problems, but only if you feel confident that you can see past them and enjoy this game for what it is.. Still a bit glitchy and lacking in polish but already tremendous fun. Highly recommended if you ever enjoyed Mario 64, Spyro or the Banjo games.. I post this after only a few hours in the game so keep that in mind. There is nothing wrong with the content in this game. The levels are huge sweeping playgrounds with tons to do. Some of the puzzles are a little humdrum, the majority of the platforming and objectives you have to go for are challanging and creative.Sadly, the controls in this game need lots of polish. I frequently found myself glitching into the world geography and the controls are rather rigid, especially when considering the momentum and fluidity the game seems to want you to achieve.Lots of what i have played so far has stayed fun after you get used to the controls, but there are some puzzles i found i had to abandon for the sake of my own sanity because of the shoddy tools the game provides, so buy with caution.. so much fun!They have captured the excitement and joy of Nintendo games and made it even better!I love games like this.I like playing and my 5yo loves to watch.. The camera angles are sometimes horrendous, the controls sometimes drive you mad, the odd level makes you want to put your controller through the screen. Absolutely stunning. Best game I've played through in ages. Feels like a Gamecube game that never got a release. Love it.. I am still playing through this game, but thought I had played it enough to review it. Core platforming is good and the worlds look decent enough. It still feels like some bugs need to be fixed though. Most of my complaints are minor nitpicks:-crouching is clunky and slow to exit-the camera mechanic doesnt use or allow a first person view for some reason?-the spin kick attack looks a bit weak-some vertical gaps your character can fit into are actually walls-glasses don't teleport in with you correctly? I guess them remaining while teleporting out could possibly be a joke-some objects have the exact same color and end up blurring together-glare is too strong on some objects like coins and spinners-ledge grab doesn't work at times when it seems like it should-fall damage impact doesn't look appropriate-not sure why I am kicked out of the level after getting most gold cubes-arrow when using the catapult appears to point straight up?There are also some more major gripes I have that are more frustrating and probably should be addressed:*special platforming sections where you cannot control the camera have the camera spinning too much when it is overhead and I am trying to make jumps. The result is me flying off into different directions. If the camera is going to be overhead, it probably should not turn at all (ran into this for the 2nd cube in the 1st world)*the third world has more islands/plantetoids. when running around the green "gravity noodle" near the bottom, it is possible to run off of it into the air when you run around it. It almost seems to depend upon the angle of the camera from what I've seen. When trying to jump up the grey walls/"beads" on there, I ended up leaving its gravity and falling into oblivion. I don't know if this is intentional, but I don't feel like it should be.*In the third world, trying to use the catapault to launch to the desert looking island caused me to hit something above me, fall and die.*I got to the ice island in the third world, and the "ice" there seems broken. Changing directions seems slippery as intended, but releasing the control stick causes you to stop quicker than on normal ground. Also running and jumping seems to kill any horizontal momentum you have. Trying to jump onto land from ice next to it is almost impossible without a big running start.. This review was written on the 21st of March 2016. Some things may have been patched by the time you play this.PLEASE READ: I have collected every collectible and 100%ed the game save one possible health container. This review recommends FreezeME with some caveats, however. There will be very minor spoilers in this review (I will try to be vague). If you don't wish to read them you can skip to the last paragraph.FreezeME is a 3D Platformer Collectathon in the same vein as Super Mario 64. I grew up on games like Super Mario 64 and Banjo-Kazooie and I've been looking for a Collectathon that would scratch that itch.In FreezeME you play as R, a girl with a camera that when aimed at certain enemies and certain parts of the environment you can take a picture of them and freeze them in their place for a limited amount of time. The time varies with each enemy. The game features 4 worlds, a hub world, and a few challenge levels that are accessible through the hub world.-Story-Fat the Cat kidnaps R's dog and R has to get him back. It's a simple story but I don't think anyone will be playing this for the story.-Character Design-The characters, except for a few, are all rather plain and dull. Most of them are cartoony pigs with a shperical body and lacking back legs so that they presumably bounce to get around but that is almost all of the NPCs. The enemy designs change every level, though they are really just reskins.The main character, R, probably has the most interesting design in the entire game.-Collectibles-The game throws you in and only tells you how to jump (which we should really all know how to do). The things it doesn't tell you about are the unique parts of the game such as the collectibles and their purposes.-Controls and Camera-The running and jumping is obviously inspired by Super Mario 64. This is not a bad thing. Everything feels fairly good. It feels like it would be at home on the Nintendo 64 which isn't entirely a compliment. One thing that the N64 platformers all failed at was having a good camera. FreezeME fits in with them perfectly in that regard. The camera is awful. While walls will make the camera zoom in (which is how it should work) once you move away from the wall the camera doesn't zoom out to its previous position which can become very annoying if you are in one of the few places in the game with lots of walls. In some parts of the game there are alternate gravity sections not unlike Super Mario Galaxy. Due to the stubbornness of the camera I am of the opinion that the game would have been better without them. You can't have these gravity sections with an un cooperative camera.I must also mention swimming. There aren't many opportunities in the game to swim which I see as a good thing because it isn't very fun due to how inactive it is. You hold the B button and that's it. And aiming underwater is made more needlessly difficult due to the camera.-Sound-The music is nice enough, though I don't think I would listen to it outside of the game. None of it is very catchy or inspired but it's fine as it is. There are green statues which exchange Cubes (think Jiggy or Power Star) for 10 Green Pig Coins. When you walk up to them they emit a very loud and irritating laser sound. If the volume was lower it would be bearable. I would like to believe that the devs left it at that volume on accident but it's so loud I find it difficult to believe that.-Level Design (SPOILERS)-The world are all very nice and colorful and easily distinguishable from one another.The first and second are fine as they are. There are no major problems with either of these two worlds.The third is where some problems begin to seep in. It has both ice and quicksand. The ice wasn't that bad. Mostly annoying. I know it's supposed to be hard to pick up momentum on ice at first but this made it hard to get off the ice if you were on the edge between ice and ground but the ground was higher than the ice. You would try to jump on the ground but without momentum you wouldn't move forward and would just land where you originally jumped from.The next problem was quicksand mostly for the same reasons. You would try to jump out of it and sometimes you could but sometimes you would be stuck and then you would get sucked beneath and die.The last world looks nice but I think the implementation and design completely lacked forethought. The world suffers from a stupid difficulty spike and if you fall in the lava down below you're as good as dead. Each time you touch the lava you take damage. There are no invincibility frames so you have a chance to survive. All of a sudden you have to make these incredibly precise jumps, thankfully there are plenty of teleporters so you don't have to do it all at once (I forgot to mention teleporters, didn't I?).Teleporters make traversing each world a lot more convenient. The only real problem is that you have to wait for each teleporter to cycle through the list of teleporters.We can't forget the Challenge Levels, can we? They are difficult but fun levels (one even gives a not-so-subtle but funny nod to Super Mario 64). The biggest problem is that you can't just automatically restart and you have to wait to die in some cases. Depending on the height you're at this can take up to 10 seconds and because of the difficulty you're going to die quite a few times. A quick restart option would alleviate some of the aggravation.-Boss Design (SPOILERS)-The bosses are rather boring. If they all had more character to them I think I might have a different opinion. The first one is simple enough once you get a feel for the game and is fine for a first boss.The second is where it gets frustrating. Not because it's difficult but because of the diversion the boss tells you in the beginning that he 'just mopped the floor' and if you look you can see the refection of everything in the floor. You, him, and the precariously swaying chandelier. This was a failure to implement the famous "Chekhov's gun" principle in the game. You think that you're supposed to pay attention to the floor. You think that the reflection matters in some way. You think that maybe you have to make the chandelier fall on him. Nope. You hit him. 3 times. And then 3 more times. That's all.The third boss is where I started to have trouble with them. Not because it was particularly difficult but because the boss has no 'tell' as to when it is vulnerable. And then when you do hit it sometimes it takes damage and sometimes it doesn't even when you did the exact same thing.The fourth boss is the same way. Sometimes he takes damage and sometimes he doesn't. Another thing is that he runs around and is much larger than R. This means that sometimes you will get caught in front of him and can't escape and that's it. You take damage like every half second. You're dead.The fifth boss suffers from basically the same problem as the fourth but the main problem isn't the boss but the gauntlet you have to pass before the boss. This could also be included under level design. Most of it is fine and after a few tries I had no problem getting to the last part but on the last part it locks your camera so that it would play more as a sidescroller which would have been fine it also made it so that you could only move on one axis. This results in you accidentally tilting up or down (and you don't know because of the camera's distance and your lack of control of the camera) and you end up walking off the edge and into the lava below. And you have to start all over.-ConclusionIf you absolutely love the classic 3D Mario games then you're sure to find plenty to like in FreezeME. If that's not your style then I'm not sure I can recommend it for you in particular.With all this said, I can safely say that I am looking forward to FreezeME 2, presuming it is better than the first.. I just want to say to the developers if they see this, I love your game :DI'm not one of these nostalgia people, my first console was an xbox 360. But this is so much more complicated than I thought it would be! There are a whole bunch of moves and challenges and secrets so far, and it's a lot of fun that I actually would show to my kids (Some day when I'm old and can yell about how cs: go is so much better than cs: vr or something) or to my robotic overlords whichever come first.A lot of the puzzles make me want to keep playing even after I die, which is wierdly unique for me. Anyways it was fun and people should try it especially at the 14$ price it is currently at.. A pleasant average-sized platformer game with fine graphical style, non-overused central mechanic, and a good veriety of game content. Has a few bugs and quirks as of writing this review, but the developers seem to be addressing the reported issues so I think it'll be fine.

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